Patch notes - UnderGrav V1.2
UnderGrav » Devlog
Hello everyone !
What a crazy first week ! I did not expect so much people to see and play my game it this short amount of time :)
As such, I've been working hard on a first patch to try and dynamise the gameplay a bit, since it can feel kind of sluggish right now.
Patch Notes
Changes :
- Increased ship speed.
- Increased ship turning speed.
- Increased sideways dampeners strength to compensate for the speed increase.
- Tried to increase the overall stability of the ship.
- Reworked checkpoints locations for "Time Attacks" races so that they can be anticipated.
- Corrected an error about the downward gravity applied to ship.
- Corrected some textures with extreme affine warping, which was unintended.
Known issues :
- At high speeds, ship may become increasingly unstable.
- Attacking corners at high speed may boost the ship's nose up (gravity thrusters detect the sudden change in road height).
- Sometimes, checkpoints in "Checkpoint Hunt" mode count double or triple.
Plans for the future
I will continue working on this project, as there are still a lot of stuff I wish to add to the game :)
I'll be talking more about it at a later date !
Files
UnderGrav_Linux_x86_64.zip 82 MB
Aug 21, 2022
UnderGrav_Windows_x86.zip 63 MB
Aug 21, 2022
UnderGrav_Windows_x86_64.zip 66 MB
Aug 21, 2022
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UnderGrav
PSX Gravity Racing
Status | Released |
Author | Fast Extract Games |
Genre | Racing |
Tags | Gravity, Physics, PSX (PlayStation), Retro |
Languages | English |
More posts
- UnderGrav is now available for download !Aug 14, 2022
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